﻿using System.Collections.Generic;
using TrueSync;

namespace HEFramework
{
    public class Round : Entity, IAwake, IUpdate
    {
        public int Round_Counts { get; set; }
        
        public FP Round_Seconds { get; set; }
        public FP Monster_Generate_Seconds { get; set; }
        public List<int> MonsterGenerateIDs { get; set; } = new();
    }
}